Today in the Spotlight… Kit and the Mystical (Mystic when spoken) Forest.
Back in 2013, there was a game called Shoy Schot! nui (SSN).
SSN was a simple electronic card game with a bunch of game modes. It was
programmed in C# and made extensive use of command menus to move between game modes
and features. I made it. And hidden within each and every one of the game’s
main menus (63 in all) was a fragment of a story. It would be so weird to do
all this preamble and not have that story be Kit, so, uh, yeah, Kit was that
hidden story.
Kit, as it is now and was when SSN released, is a
traditional story with a beginning, middle, and end, and events building up
from one another (a normal story—I’m missing a simple word to call that), but
originally Kit was to be a loose story told through a series of vignettes. The
only real overarching element would be that she, Kit, would get lost in the
forest and was trying to get out (maybe trying to find a cure for her mother
too. I’m not sure when that story beat was added). This was an odd move for me
as a don’t tend to make vignette type stories but more long-form ones, but
because Kit was being written alongside SSN’s development and its total menus
were in flux, a looser story that could be shortened or lengthen seemed to be
more ideal.
However, as the story and themes and characters (and
characters’ names) started to come together Kit became a more serious project.
Serious—not in tone, but in importance. Kit was basically just a cool extra I
decided to throw into the main project I was working on, however, by the end (really
a lot early than that), it was clear that I was working on 2 main
projects.
So, that the tale for today. I really like Kit and I think you all should check it out (the audio drama version, not the one hidden in SSN—but that’s cool too!). And if you do check it out please give us feedback on it by taking this Survey or commenting. Until next time, adios, and ciao.
Kit and the Mystical Forest - Survey
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